1.0.0-alpha09: Fixed crashes

:warning: Alpha warning

  • Assume that you’ll have to redo all your settings when upgrading from this version
    • e.g.: Going from 1.0.0-alpha01 to [1.0.0-alpha02 or 1.0.0-beta01 or 1.0.0] will result in config loss
  • There could be connection issues when connecting with different versions
  • Expect some bugs

Downloads

These aren’t available on the app stores nor the website

:warning: Android and Desktop: This version is compatible with 0.x.x but not with versions prior to 1.0.0-alpha08

In order to connect
All devices need to be on the same alpha version
All devices need to be on the same alpha version
All devices need to be on the same alpha version

iOS

:warning: iOS: You need to connect to devices that also use 1.x.x. e.g: Connecting to a PC running 0.x.x won’t work.

  1. Install Apple’s TestFlight
  2. Then AudioRelay via TestFlight

Android

Windows

macOS

Linux

Changelog

1.0.0-alpha09 (2026-06-04)

  • (Early access fix) Fixed a crash that could occur on the home screen (IllegalArgumentException: Key "XXXX-XXXX" was already used.)

Windows

  • (Early access fix) Tries to fix a crash due to the Tray component

Android

  • Made it possible to configure the tone generation used to workaround an issue on Xiaomi devices
  • (Early access fix) Fixed a crash occurring when coming back after the app auto-stopped the audio media capture

iOS

  • (Early access fix) Removed the Compatibility mode as it’s not relevent on iOS
  • (Early access fix) Fixed a crash occurring in the crash reporter :slightly_smiling_face:

1.0.0-alpha08 (2026-05-29)

Changes since 1.0.0-alpha07

  • Added a Capabilities section to devices/connections. For example, if you’re using AudioRelay to broadcast audio to a large group of people, you can prevent them from sending audio to your broadcasting device.
  • Fixed playback not resuming after a period of silence on Xaomi devices. On those devices, the app will now regularly play some silence tone. An option is available to disable that. Reported as #1, #2
  • By default, the connections from 0.x.x devices are rejected. That’s because they don’t use a certificate which prevent them from being authenticated. There’s an option to accept them if necessary. Related to this
  • Added a way to set an audio config as the default
  • Sprinkled a few explanations around attaching an app store purchase to an AudioRelay account
  • (Early access fix) Fixed the app stopping its playback if a single received packet was malformed/unexpected
  • (Early access fix) Brought back audio retransmission on packet loss
  • (Early access fix) Fixed discovery of 0.x.x devices failing
  • (Early access fix) Fixed sending audio from mobile lasting 30 seconds instead of 1 hour in the free version
  • (Early access fix) Use IP addresses instead of hostnames in priority. To prevent issues such as this
  • You can accept or deny a new connection from its connection details screen
  • Fixed some memory leaks

Linux

  • Made the tray-related dependencies optional so that the app doesn’t crash if they’re missing. Bug report
  • Removed most dependencies marked as required from the deb file. To prevent future issues such as #1, #2

iOS

  • The app asks for the record permission
  • The app shows a warning when LAN discovery is denied
  • Fixed a crash occurring after an audio interruption

Android

  • The audio media capture will now stay alive for a few minutes after the last audio stream stops. That way, you don’t need to accept permissions for it when you reconnect after a short-while. There’s also a setting to keep it alive as long as the Android is hosting
  • (Early access fix) Fixed some settings from 0.x.x not being migrated
  • (Early access fix) Fix not being to share logs
  • The UI will potentially be more responsive. (A wide-spread bug prevented the app from getting optimized during compilation).

Previous versions

1.0.0-alpha08: Fixes, better transition from 0.x.x
1.0.0-alpha07: Early access fixes, UI update
1.0.0-alpha06: Fixed crashes
1.0.0-alpha05: Early access fixes
1.0.0-alpha04: Early access fixes
1.0.0-alpha03: First iOS version
1.0.0-alpha01: Listen from multiple devices, require connection approval, audio settings on desktop, premium on desktop, linux ARM

Known issues

General

  • The translations aren’t up to date
  • The docs aren’t up to date

Android

  • Audio Media Capture options appear on Android < 10 devices. They shouldn’t as they’re not compatible

iOS

  • Missing device-wide audio capture
  • Missing the equivalent to Android’s playback notifications

Limitations

  • You can’t have multiple audio streams that send audio to AudioRelay’s virtual mic

Notes

  • Sharing Android’s audio won’t work for every app, check the compatibility here
  • Prices are increasing for the 1.0.0 release. For the early bird price, purchase premium from the 0.x.x version or, use the coupon EARLYACCESS2025 on the web for the monthly or lifetime purchases.
  • The main site doesn’t link to these pages for now:

Feedback

1 Like

hola, nececito la aplcicacion para retransmitir el audio de mi celular en mi pc, y es iphone, me pasas el codigo de invitacion? o hay que abonar?

Translation

Hi, I need the app to stream the audio from my phone to my PC, and it’s an iPhone. Could you send me the invitation code? Or do I have to pay?

@Maguito Hi, using the TestFlight link should Just Work. Could you please post:

  • A screenshot of the error/warning message when you try to join the beta
  • Your iOS version and device model

Found some bugs with this release. Anytime you change audio outputs on any other application (say like a DAW) AudioRelay will stop working. I will have to restart it on the client computers to get it working again. I can replicate this 100% of time opening Ableton Live on my Mac (Client)

Thanks for the report. I fixed a bug where changing the sample rate made the audio stream stop its audio capture. (When it occurred, you’d see a message about packets not being sent). But I’m not sure if that’s what caused your original issue. Would you mind checking this version to see if it solves it on your end?

Download

If it still occurs, please send me the logs.

1 Like

Thank you for the update. I can confirm this fixed the crashing issue for me 100% :smiling_face_with_three_hearts:

1 Like

Are there anymore slots available

Yes, what do you see when you try to join?

I wasn’t expecting a response so quickly.

I am trying to connect my iphone (iOS 26.5) to my work pc to hear audio. The pc has no wifi or bluetooth.

Hello I can’t connect my windows PC to my iphone and I installed them both 1.0.0-alpha9 version

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