Alpha warning
- Assume that you’ll have to redo all your settings when upgrading from this version
- e.g.: Going from
1.0.0-alpha01to [1.0.0-alpha02or1.0.0-beta01or1.0.0] will result in config loss- There could be connection issues when connecting with different versions
- Expect some bugs
Downloads
These aren’t available on the app stores or the website
Android and Desktop: This version is compatible with
0.x.xbut not with versions prior to1.0.0-alpha08
In order to connect
All devices need to be on the same alpha version
All devices need to be on the same alpha version
All devices need to be on the same alpha version
iOS
iOS: You need to connect to devices that also use
1.x.x. e.g: Connecting to a PC running0.x.xwon’t work.
Android
Windows
macOS
Linux
Changelog
1.0.0-alpha11 (2026-08-09)
- (Early access fix) Fixed the app crashing when clicking cancel on the new connection screen
iOS
- Fixed the app crashing on iOS < 26
1.0.0-alpha10 (2026-08-08)
- (Early access fix) Fixed not being able to confirm a connection from a small phone
- (Early access fix) Reduced CPU consumption while idle
Android
- Use AAudio as the default audio system instead of OpenSL
- (Early access fix) Fixed a bug where the OpenSL implementation in previous alphas had a higher latency than in the 0.x.x version. (Audio effects – which increase latency – were always enabled regardless of your selection in settings.)
- To reduce the number of steps to start media capture, the permission will only show the “Share entire screen” option instead of the “Share one app” first. This can be changed in the app’s settings. (Reported here)
- (Early access fix) The app will prompt you to accept the notifications permission (Reported here)
- (Early access fix) Fixed Audio media capture options appearing on Android < 10.
macOS
- (Early access fix) Changing an audio device’s sample rate lead to audio no longer being captured (Reported here)
Windows
- Moved audio capture to in-process instead of out-of-process
- Signed all installed dlls (Should help with anti-cheat software complaining about AudioRelay for example)
- (Early access fix) Fixed the app continuing to run for a few minutes after you closed it down
iOS
- Fixed a bug where you had to restart the app in order to accept new connections
Previous versions
1.0.0-alpha09: Fixed crashes
1.0.0-alpha08: Fixes, better transition from 0.x.x
1.0.0-alpha07: Early access fixes, UI update
1.0.0-alpha06: Fixed crashes
1.0.0-alpha05: Early access fixes
1.0.0-alpha04: Early access fixes
1.0.0-alpha03: First iOS version
1.0.0-alpha01: Listen from multiple devices, require connection approval, audio settings on desktop, premium on desktop, linux ARM
Known issues
General
- The app crashes when clicking cancel on the new connection screen
- The translations aren’t up-to-date.
- The docs aren’t up-to-date.
iOS
- The app crashes on iOS < 26
- Missing device-wide audio capture
- Missing the equivalent to Android’s playback notifications
Limitations
- You can’t have multiple audio streams that send audio to AudioRelay’s virtual mic
Notes
- Sharing Android’s audio won’t work for every app; check the compatibility here
- Prices are increasing for the 1.0.0 release. For the early bird price, purchase premium from the 0.x.x version or use the coupon
EARLYACCESS2025on the web for the monthly or lifetime purchases. - The main site doesn’t link to these pages for now:
Feedback
- Feel free to post a response here
- You can also send an email at [email protected]
- If you’d like to provide feedback without creating an account or sending an email, please fill this form