1.0.0-alpha06: Fixed crashes

:warning: Alpha warning

  • Assume that you’ll have to redo all your settings when upgrading from this version
    • e.g.: Going from 1.0.0-alpha01 to [1.0.0-alpha02 or 1.0.0-beta01 or 1.0.0] will result in config loss
  • There could be connection issues when connecting with different versions
  • Expect some bugs

Downloads

These aren’t available on the app stores nor the website

:warning: This version is compatible with 0.x.x but not versions before 1.0.0-alpha05. All devices need to be on the same alpha version otherwise some features won’t work

iOS

Android

Windows

macOS

Linux

Changelog

1.0.0-alpha06 (2026-01-05)

  • Fixed a crash occurring when connecting to an incompatible alpha version

Windows

  • Better handle the abscence of the Media Feature Pack (mfplat.dll)
    • The app still lists the available audio devices
    • It’s still possible to send audio
    • It shows a warning with a link to instructions when trying to receive audio

iOS

  • Hopefully fixed crashes that occurred randomly
    • One related to post connection cleanup
    • One related to zeroconf (bonjour) responses and text encoding

macOS

  • Fixed a crash occurring after disconnecting or reconnecting an audio device

Previous versions

1.0.0-alpha05: Early access fixes
1.0.0-alpha04: Early access fixes
1.0.0-alpha03: First iOS version
1.0.0-alpha01: Listen from multiple devices, require connection approval, audio settings on desktop, premium on desktop, linux ARM

Known issues

General

  • Most translations are out of date
  • There’s now a legacy network protocol (used by 0.x.x) and a new one. It’s not clearly surfaced in the UI
  • The documentation isn’t up to date

iOS

  • Missing device-wide audio capture
  • Missing the equivalent to Android’s playback notifications

Limitations

  • You can’t have multiple audio streams that send audio to AudioRelay’s virtual mic

Notes

  • Sharing Android’s audio won’t work for every app, check the compatibility here
  • Prices are increasing for the 1.0.0 release. For the early bird price, purchase premium from the 0.x.x version or, use the coupon EARLYACCESS2025 on the web for the monthly or lifetime purchases.
  • The main site doesn’t link to these pages for now:

Feedback

2 Likes

Problems when logging in to my old Android 6 phone

Hello, I have observed three issues in this version.

  1. For Windows(host) → iOS(receiver), the audio stream seems to be defaultly disabled, and showed Another app played audio after we started even though there was no other app playing audio. Also, I would suggest to auto resume once the other app is not playing or let AudioRelay always play (New to iOS, not sure if that’s achievable)
  2. On Windows, non-ascii characters in the menu expanded by right clicking the app’s icon cant be rendered correctly and shown as square boxes (This can be seen by switching app language to Chinese). [Windows 11 Pro 25H2, with Chinese Simplified, Chinese Traditional and Japanese installed in the system]
  3. On Android, the welcome message cant be dismissed (no reaction after clicking) [Android 15, arm64-v8a, OriginOS5, Vivo S17T]

I can’t tell you how happy I am right now. Don’t know how often I’ve searched for software like this over the last 6 years and never found anything. When there was something it was always only for Mac or without an iOS app. Luckily I stumbled across the alpha announcement. This is exactly what I’ve always been looking for and it works wonderfully too! Thank you! thank you! thank you!

I have 2 questions.
For audio quality “uncompressed” can you say how many Kb/s that corresponds to?
On iOS the mic already has noise suppression/voice isolation. Does it still make sense to activate the noise suppression for the microphone in AudioRelay?