I just installed this 0.22 version on my Windows 10 computer, and while using USB tethering with my Android device I cannot get the Android device as a server to work with my computer.
I get the following error from the log file:
com.azefsw.audioconnect.desktop.a.f.c: Failed to load C:\Program Files (x86)\AudioRelay\opus.dll
then a few lines of stack trace down…
Caused by: java.lang.UnsatisfiedLinkError: C:\Program Files (x86)\AudioRelay\opus.dll: Can’t load IA 32-bit .dll on a AMD 64-bit platform
First, I would like to say that I use AudioRelay almost every day and I really like it.
One suggestion is to update the app and website (home page) to this new version.
Excellent app, solves an age old issue for me. Actually solves multiples of them.
When I use mic mode, at least with a Linux host, the voice is always crackly on the receiving end. I’ll test on windows soon. Any possible fixes for this?
Haven’t had the chance to try windows but I’ll try usb tether and then update and see if that changes anything.
Update @Asapha: it works flawlessly when tethering. My original setup was
laptop on 5ghz wifi
phone on same 5ghz wifi
I’ve since upgraded laptop to be on ethernet but I still get pops and crackles if not thethering via usb implying the issue is either with my router or my phone’s connection to the router. A bit perplexed by this as I use the same setup for in home streaming with nvidia gamestream. What other ways can I diagnose where the issue might be?
It’s possible that GameStream deals better with the occasional late or lost packets.
Some questions to help paint a picture:
What would you say is the frequency of the audio issues? Every 5, 30, 60 seconds?
What are the stats like? (Does the latency sometimes goes up above 20ms?)
Could you confirm that you have issues in both directions? (Android → PC and PC → Android)
If you select the high buffer option on Android, and do a PC to Android stream, do you still hear pops? With 2 seconds of buffer, the audio should be perfect.