This is an old version, please check the latest releases.
Changelog
For changes between 0.12 to 0.21, see this post AudioRelay 0.21 (Windows, macOS, Linux, Android).
It mainly added
- Android to PC streaming
- PC to PC streaming
- Linux and macOS versions
0.23.1
Android
- Added: Allow changing the output device from the notification (Android 11+ only)
- UI: Moved the “connect by address” feature to the server tab (It was available via the toolbar’s menu)
- Fixed: Correctly decode audio data when the server switches from a mono to a stereo device
- For example, if you started a stream while “MacBook Pro Microphone” is selected but then switched to BlackHole, you’d hear a horrible mess
- Fixed: The options to continue playing during phones works on Android 12+
- The
READ_PHONE_STATE
is necessary
- The
Desktop
- UI: Translated the app in a few languages
- Currently, it’s available in French, Polish, Romanian and Spanish
- Thanks to the users at https://translations.audiorelay.net!
- UI: Added some info about the Server and Player screens
- Fixed: The installer properly deletes dlls from the 0.12 version
- This issue prevented the app from using audio compression via Opus
- Fixed: Display the correct error message when there’s an issue while using an audio device
- Fixed: Don’t crash when multiple audio devices have the same name
- Fixed: If you don’t hear any sound from Windows, try to disable EventSync in the app’s settings
Notes
- Sharing Android’s audio won’t work for every app, check the compatibility here
- There’s a soft-limit of 1 hour for connections to a non-premium Android server. You can simply reconnect when you’re reaching the limit.
- Desktop to Desktop could require a paid license in the future
- These builds will expire in a few months
Anonymous feedback
If you’d like to provide feedback without creating an account or sending an email, please fill this form
Downloads
This is an old version, please check the latest releases.